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Laws of UX

Laws of UX brings together 30 foundational principles from psychology, cognitive science, and behavioral economics to make digital experiences more intuitive, humane, and effective. Each law distills proven research into clear, actionable patterns you can plug directly into your design process.

Heuristic5 laws

Broad rules of thumb for usability that help identify common design problems.

Aesthetic-Usability Effect
Heuristic

Aesthetic-Usability Effect

Users often perceive aesthetically pleasing design as design that's more usable.

Jakob's Law
Heuristic

Jakob's Law

Users spend most of their time on other sites. They prefer your site to work the same way.

Doherty Threshold
Heuristic

Doherty Threshold

Productivity soars when a computer and its users interact at a pace (<400ms) that ensures neither has to wait.

Miller's Law
Heuristic

Miller's Law

The average person can only keep 7 (±2) items in their working memory at a time.

Tesler's Law
Heuristic

Tesler's Law

For any system there is a certain amount of complexity which cannot be reduced.

Principle8 laws

Fundamental concepts that guide effective user interface design.

Fitts's Law
Principle

Fitts's Law

The time to acquire a target is a function of the distance to and size of the target.

Hick's Law
Principle

Hick's Law

The time it takes to make a decision increases with the number and complexity of choices.

Occam's Razor
Principle

Occam's Razor

Among competing hypotheses that predict equally well, choose the one with the fewest assumptions.

Pareto Principle
Principle

Pareto Principle

Roughly 80% of the effects come from 20% of the causes.

Parkinson's Law
Principle

Parkinson's Law

Any task will inflate until all of the available time is spent.

Postel's Law
Principle

Postel's Law

Be liberal in what you accept, and conservative in what you send.

Peak-End Rule
Principle

Peak-End Rule

People judge an experience largely based on how they felt at its peak and at its end.

Goal-Gradient Effect
Principle

Goal-Gradient Effect

The tendency to approach a goal increases with proximity to the goal.

Gestalt6 laws

Psychology principles describing how humans perceive visual elements as unified wholes.

Law of Proximity
Gestalt

Law of Proximity

Objects that are near, or proximate to each other, tend to be grouped together.

Law of Similarity
Gestalt

Law of Similarity

The human eye tends to perceive similar elements in a design as a complete picture, shape, or group.

Law of Common Region
Gestalt

Law of Common Region

Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary.

Law of Prägnanz
Gestalt

Law of Prägnanz

People will perceive and interpret ambiguous or complex images as the simplest form possible.

Law of Closure
Gestalt

Law of Closure

When seeing a complex arrangement of elements, we tend to look for a single, recognizable pattern.

Law of Uniform Connectedness
Gestalt

Law of Uniform Connectedness

Elements that are visually connected are perceived as more related than elements with no connection.

Cognitive Bias7 laws

Systematic patterns of deviation from rationality in judgment and decision-making.

Von Restorff Effect
Cognitive Bias

Von Restorff Effect

When multiple similar objects are present, the one that differs from the rest is most likely to be remembered.

Serial Position Effect
Cognitive Bias

Serial Position Effect

Users have a propensity to best remember the first and last items in a series.

Cognitive Load
Cognitive Bias

Cognitive Load

The total amount of mental effort being used in working memory impacts understanding and retention.

Zeigarnik Effect
Cognitive Bias

Zeigarnik Effect

People remember uncompleted or interrupted tasks better than completed tasks.

Anchoring Bias
Cognitive Bias

Anchoring Bias

Users rely heavily on the first piece of information seen when making decisions.

Framing Effect
Cognitive Bias

Framing Effect

Decisions are influenced by how information is presented, rather than the information itself.

Confirmation Bias
Cognitive Bias

Confirmation Bias

People favor information that confirms or strengthens their existing beliefs.

Others4 laws

Additional UX considerations that enhance the overall user experience.

Progressive Disclosure
Others

Progressive Disclosure

A design strategy that sequences information and actions across several screens to reduce complexity.

Feedback Loops
Others

Feedback Loops

Clear and immediate feedback helps users understand the results of their actions.

Accessibility First
Others

Accessibility First

Design for inclusivity by ensuring products are usable by people of all abilities.

Ubiquity Effect
Others

Ubiquity Effect

Experiences should be consistent across all platforms and devices users interact with.